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Question by Highlander · Jun 08, 2011 at 03:56 PM · texture2dguitexturegui-button

GUI Button not displaying an icon

It sounds like a simple process but for some reason I cannot get a GUI button to show an image. I have the button appearing but it is just gray, and I have linked the variable to the texture in the inspector, am I missing a step?

 var icon1 : Texture2D;
 
 function Update () 
 {
 }
 
 function OnGUI () 
 {
     GUI.Button (Rect (0, 0, 128, 128), icon1);
 }
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Answer by Anxo · Jun 08, 2011 at 04:50 PM

check to make sure your vector2 is not out of the screen.

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avatar image Anxo · Jun 08, 2011 at 04:53 PM 0
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try GUILayout.Button just to see if it is the texture or your vector2 that is the problem.

and buttons I think need to be in an if statement in gui so it would be

if(GUI.Button(Rect(......

avatar image Highlander · Jun 08, 2011 at 06:00 PM 0
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This helped me out alot actually. After putting in some Debug info it was telling me that a texture was not being assigned in the inspector, which led me to find that the script itself was not bound to a proper Game Object. After moving the script, the button and image appeared together. Thanks Guys

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Answer by Bunny83 · Jun 08, 2011 at 04:12 PM

Well, it should work that way. Have you imported the texture as texture type GUI? It should be visible anyway. What format do you use for the texture?

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avatar image Highlander · Jun 08, 2011 at 05:19 PM 0
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Yes I did set it to GUI, I tried others as welll just to check but still no luck. The image itself is a PNG but I tried GIF and JPEG as well.

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Answer by TropicalCyborg · Jun 08, 2011 at 06:40 PM

Isn't the texture larger than the button?

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