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Question by Uriel_96 · Jun 20, 2012 at 06:33 AM · meshpathfindingwaypointwallfloor

Best Mesh designing or waypoints

Well, I have an simple pathfinder script already done by myself and it works, the thing is that now I am confused and dont know which kind of mesh designing for the pathfinding would work better. I don't know if the waypoints are better option that a mesh, and also if waypoints are better(I am sure they are)I want it to do it in runtime, and be able for changes on the map, like a new wall, so one idea is make the waypoints using the walls corners, other is doing a base(floor) that doesn't goes through walls, or if someone has a better way...So please someone, based in experience or knowledge answer me Thanks for your time

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avatar image Fattie · Jun 20, 2012 at 07:41 AM 0
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it's a very general question but for runtime-generated situations I use waypoints.

I don't know if 'one person's opinion" really helps but there it is !

avatar image hijinxbassist · Jun 20, 2012 at 07:42 AM 0
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Im a bit confused here, are you say that you have a mesh as the path? I would much rather use points in space(infinitely small, easy to move around). If you construct a wall, maybe have each waypoint check if they are within x distance for any collision(the new wall possibly?? raycast outward in maybe 4 or 8 directions of a circle) if so move that point n distance in r direction(opp the normal, as an idea).

avatar image Fattie · Jun 20, 2012 at 07:43 AM 0
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he's thinking about a 'navmesh'

avatar image hijinxbassist · Jun 20, 2012 at 07:44 AM 0
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oh, thanks fattie for the clarification..not my area of expertise, ill let you do the talking :P

avatar image Fattie · Jun 20, 2012 at 08:15 AM 1
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screw pro, I think you're better to write your own!

i always have bad feelings towards the stuff Unity gives, I can't get with the terrain, etc! heh

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