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Question by NaveGCT · Jan 14, 2018 at 05:12 PM · scripting problemerrorfpsenemyshooter

UNITY shooting script does nothing

UNITY shooting script wont work. i asigned alll values. how can i fix it?

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class attack : MonoBehaviour {
 
     public float monsterhealth = 30;
     public float monsterhealthdecreese = 1f;
     public float monsterdeath = 1f;
     public Transform monster;
     public Transform rangecapsule;
 
     // Use this for initialization
     void Start ()
     {
 
     }
     
     // Update is called once per frame
     void FixedUpdate ()
     {
         if (Input.GetKey("r"))
         {
             damage();
         }
     }
 
     void damage()
     {
         if (Vector3.Distance(rangecapsule.position, monster.position) < 1)
         {
 
             monsterhealth = monsterhealth - monsterhealthdecreese;
             print("The monster is at " + monsterhealth + " health!");
 
             if (monsterhealth < monsterdeath)
             {
                 print("You killed a monster!");
                 Destroy(monster);
             }
         }
         else
         {
             print("You cannot shoot! you are to far away!");
         }
     }
 }
 
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Best Answer

Answer by connorwforman · Jan 18, 2018 at 04:24 PM

Change monsterhealth = monsterhealth - monsterhealthdecreese; to monsterhealth = monsterhealth -= monsterhealthdecreese; That will make sure that monsterhealth is equal to monsterhealth, with the amount of decrease removed from it.

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