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RenderTexture.Create failed: format unsupported
This error shows up when I make a Mac OSX build of a game I am making that utilizes the Render texture feature. It works for a Windows build, but it confuses me on why it is not supported for a Mac build. Here are the settings I used for the Render Texture and Camera:
For the Render Texture
- Size: 4096 x 4096 
- Anti-Aliasing: None 
- Color Format: ARGB Int 
- Depth Buffer: 16Bit 
- Wrap Mode: Clamp 
- Filter Mode: Point 
- Aniso Level: 0 
For the camera
- Clear Flags: Solid Color 
- Background: Default Color 
- Culling Mask: Default Settings 
- Projection: Orthigraphic 
- Size: 16.8 
- Clipping Planes: Near: 0.3 Far: 1.6 
- Depth: 0 
- Rendering Path: Use Player Settings 
- Target Texture: (The render texture I am using above) 
- Occlusion Culling: true 
- HDR: false 
Are any of these settings causing this error or am I forgetting something. Currently when this error occurs, I just see a blank white panel where the render texture should be. And the only use for this texture is to show the player what is happening and allows for input handled through a script.
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                