- Home /
Question by
DanVioletSagmiller · Nov 27, 2018 at 10:28 PM ·
uiraycasttargetworldspace
UI element in 3D space, reacts to click despite raycast target being infront
I have a scene setup, with canvas/UI elements floating in world space. During a tutorial section, I have a semi transparent object show up on top, covering it up, and then a message box on top. The semi transparent target, despite being setup as a raycast target, still allows the mouse clicks to register on UI elements behind it.
I am currently using Unity 5.6.6f2.
Comment