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Question by BringOnTheGood · Apr 04, 2017 at 03:37 PM · webglfacebook

Unity Facebook WebGL Hanging at "Compilee asm.js module"

Using Unity 5.6 I'm seeing a hang during compilation. Whenever I try a cloud build I'm left with a handful of FB errors, but the FB SDK is no longer in the project, only the FB SDK enabled by Unity with my app's FB ID.

Everything runs as expected in the inspector with no errors, so I'm left somewhat clueless with what more I can do. I'm not sure if there's a way to debug the compilation in the Editor, but I assume that would be useful? I attempted to check the Console's Editor.log but it's not very useful to me. The last things that load up in there are:

Arguments: "/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/Emscripten/emcc" @"/Users/.../Assets/../Temp/emcc_arguments.resp" index: -1 [usbmuxd] Detached: 272 985931adb089ffef97ef2fd15daa810dbc493103 [usbmuxd] Attached: 277 985931adb089ffef97ef2fd15daa810dbc493103

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avatar image echception · May 25, 2017 at 12:00 AM 0
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Did you ever get this to work? I'm seeing the exact same issue trying to build WebGL on 5.6

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