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Question by korsanbilgisayar · May 26, 2020 at 04:12 PM · ontriggerenter

GameObject Follow the Player on trigger enter

I have making a small game for my school project. What I want to do is; I have multiple patrolling ghosts in my scene and i want to rescue them one by one. when player is in range and press E, I want that ghost character follows the player so i can take him to rescue area.

 using UnityEngine;
 using UnityEngine.AI;
 
 public class GhostCatch : MonoBehaviour
 {
     GameObject player;
     NavMeshAgent ghost;
     bool touchIng = false;
 
 
     // Start is called before the first frame update
     void Start()
     {
         ghost = GetComponent<NavMeshAgent>();
         player = GameObject.FindGameObjectWithTag("Player");
     }
 
     // Update is called once per frame
     void Update()
     {
         if (touchIng && Input.GetKeyDown(KeyCode.E))
         {
             ghost.destination = player.transform.position;
         }
     }
     private void OnTriggerEnter(Collider other)
     {
         if (other.gameObject.tag == "Player")
         {
             touchIng = true;
         }
     }
     private void OnTriggerExit(Collider other)
     {
         if (other.gameObject.tag == "Player")
         {
             touchIng = false;
         }
     }
 }
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