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Question by ThisLove · Jan 27, 2020 at 08:19 PM · filemacosxcompressionbinaryformatter

HFS+ Compression Making Files Too Big

Hello, I'm working on a unity project using MacOS and I'm getting around to saving the worlds generated in Unity. When I saved it all to one file it created a 250 mb binary file which was a big load on the processor. So I split it up into individual files which works really well for how the data is used in my game, but being on MacOS the files use HFS+ compression. If I'm reading This Post right it's somehow making the files bigger, 5 times bigger. The image I'm showing is only half the file, I didn't finish it because the file got too big. I calculated what it'd be if it finished loading it and would be 30gb. I'm kinda hoping I'm not wrong and there's a way to fix this.

alt text

Also, if you're curious what I'm saving. It's just individual points and triangles (these are chunks, the detail will be calculated in game. It's a good sized world)

screen-shot.png (107.8 kB)
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