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               Question by 
               Lazyindie · Aug 26, 2015 at 12:30 PM · 
                c#networkingmatchmakingtimeout  
              
 
              Sorting an automated matchmaking system
Hey there,
So I'm using the Unity Multiplayer (https://multiplayer.unity3d.com/) and their Networking classes; Is there a way to close a network match? I can't seem to find a way unless I attempt a connection after my host player has left and it times-out
In addition, while I'm here, if there is a way to control the time-out error I'd love to know how to...
thanks
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