Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by jhomar12211 · Nov 25, 2016 at 05:28 AM · navmeshagent

Help About NavMeshAgent

Im creating an AI and I just need to patrol him around Please Help me to do this . Im just a Beginner in UNITY . Advance Thanks :) This is the Code of Tutorial that I Watch : using UnityEngine; using System.Collections;

[RequireComponent(typeof (NavMeshAgent))] public class chase : MonoBehaviour {

 public NavMeshAgent agent;
 public Transform player;
 public Transform head;
 static Animator anim;


 string state ="patrol";
 public GameObject[] waypoints;
 int currentWP = 0;
 public float rotSpeed = 0.2f;
 public float speed = 1.5f;
 float accuracyWP = 5.0f;
 // Use this for initialization
 void Start () {

     anim = GetComponent<Animator> ();
     agent = GetComponent<NavMeshAgent> ();
 }
 
 // Update is called once per frame
 void Update () 
 {
     
     Vector3 direction = player.position - this.transform.position;
     direction.y = 0;
     float angle = Vector3.Angle (direction, head.up);

     if (state == "patrol" && waypoints.Length > 0) {     
         anim.SetBool ("isIdle", false);
         anim.SetBool ("isWalking", true);
         if (Vector3.Distance (waypoints [currentWP].transform.position, transform.position) < accuracyWP) {

             //currentWP = Random.Range (0, waypoints.Length);
             currentWP++;
             if (currentWP >= waypoints.Length) {
             
                 currentWP = 0;
             }
         }

         direction = waypoints [currentWP].transform.position - transform.position;
         this.transform.rotation = Quaternion.Slerp (transform.rotation, Quaternion.LookRotation (direction), rotSpeed * Time.deltaTime);
         this.transform.Translate (0, 0, Time.deltaTime * speed);
     }
             
     if (Vector3.Distance (player.position, this.transform.position) < 8 && (angle < 30 || state == "pursuing")) {
         
     
         state = "pursuing";
         this.transform.rotation = Quaternion.Slerp (this.transform.rotation, Quaternion.LookRotation (direction), rotSpeed * Time.deltaTime );
 
         if (direction.magnitude > 2.5) {
              
             this.transform.Translate (0, 0, Time.deltaTime * speed);
             anim.SetBool ("isWalking", true);
             anim.SetBool ("isAttacking", false);
         } else {
             anim.SetBool ("isAttacking", true);
             anim.SetBool ("isWalking", false);
         }
     }
     else 
     {

         anim.SetBool ("isWalking", true);
         anim.SetBool ("isAttacking", false);
         state = "patrol";

     }
 }

}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by IronStarInteractive · Jan 25, 2017 at 08:22 PM

if you go to the unity manual you can find this it has a simple one in both C# and JS

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

79 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Problem with NavMesh 0 Answers

Unity Default NavMesh question 1 Answer

NavMeshAgent and narrow paths 0 Answers

How to prevent NavMeshAgent from rotate? 1 Answer

How to make a NavMeshAgent move in the direction it is looking? 4 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges