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Question by churu · Mar 11, 2016 at 02:46 PM · random.rangerandomizerandom spawn

Random platform Generator

Hello, Im trying to create a random platform generator on which a character is supposed to jump higher and higher up on. but whenever i generate my map some platforms are further away or too close for a possible jump. Im wondering if anybody can help me with this

Here is my code:

 public GameObject platform;


 // calls on initiation
 void Start()
 {
     RandomMapBuilder();
 }


 // Random map builder
 void RandomMapBuilder()
 {


     // Spawn spawns for zone 1
     for (int i = 0; i < 20; i++)
     {
         // Creates positions for all the ground/ platforms to spawn
         Vector3 SpawnPosition = new Vector3(Random.Range(-10, 10), Random.Range(0, 100), 0);
         Instantiate(platform, SpawnPosition, Quaternion.identity);
     }
 }


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Answer by EmersonGS · Sep 14, 2016 at 11:43 PM

When you are placing your platforms you need to keep in mind how high your player unit can jump. What it seems like here is that you need a very specific random range, instead of applying the random directly to the position you should add it onto the last platforms position so it turns out to be newplatform.transform.position(randY+lastPlatform.y) etc

This means your platforms will stay a fairly consistent height from one another

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