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Question by stevielimon777 · Mar 17, 2020 at 11:34 PM · rigidbodycharacterjumpjumpingjumping object

Character stuck in ground/can't get character to jump

I've been trying to get my character to jump for the past day and I can't get anything to work. Its not just jumping though, I can't use addforce on the y axis at all. I think something is sticking my character to the ground and I know it's not my only other script I have added (the one to let me move with a,w,s,d) because I tried turning off that script and the problem persisted. I have a character controller, rigidbody (NOT kinematic), and an animator. I think it could have something to do with my animations (I have an idle animation and a running animation when I would move) that's keeping my character from going up on the Y axis but I still don't know what to do PLEASE HELP

Here is my Jump Script: using System.Collections; using System.Collections.Generic; using UnityEngine;

public class Jump : MonoBehaviour {

   public float speed = 10f;
   public Rigidbody rb;

   
 private void Start()
 {
     rb = GetComponent<Rigidbody>();

 }

 // Update is called once per frame
 void Update()
 {
     
     float horizontal = Input.GetAxis("Horizontal") * Time.deltaTime * speed;
     float vertical = Input.GetAxis("Vertical") * Time.deltaTime * speed;

     transform.Translate(horizontal, 0, vertical);
     if(Input.GetKeyDown(KeyCode.Space))
     {
         rb.AddForce(new Vector3(0, 5, 0), ForceMode.Impulse);
     }
 }

}

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Answer by ilgazalsancak2006 · Jun 15, 2020 at 11:23 PM

I don't think the script is the problem. I have a character and he moves and jumps just fine, but when he jumps onto an object with rigidbody, he moves much slower and he can't jump.

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