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RealEfrain12 · Nov 24, 2020 at 07:24 AM ·
camera3dplayerfpsdontdestroyonload
DontDestroyOnLoad() Unity 3D
I need to figure out how I can use DontDestroyOnLoad() in Unity 3D to save the player when loading up a new scene. My game is an FPS so I want to save 3 things, The Gun, The Camera, and The Player. I need it in (C#) and that will be it.
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check the documentation https://docs.unity3d.com/ScriptReference/Object.DontDestroyOnLoad.html
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