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Question by omnidream · Jul 24, 2020 at 10:42 AM · prefabinstantiate prefabparent-childspawning problems

Instantiated objects becomes child of spawn point

When a ship sinks in my game it hits a deadzone. That deadzone calls a random spawnpoint to generate a prefab from the sunken ship and the prefab is a param to the SpawnABoatAtSpawnPosition().

However, an it is not a big deal but I would like to know why, the newly spawned ship is now a child of the spawnpoint. Why?

Here is the Code for the KillZone: using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor;

 public class KillZoneScript : MonoBehaviour
 {
     public SpawnABoat spawnerOne;
     public SpawnABoat spawnerTwo;
     public SpawnABoat spawnerThree;
     public SpawnABoat spawnerFour;
     void OnCollisionEnter(Collision collision)
     {
         if(collision.gameObject.tag == "EnemyShip")
         {
             GameObject DeadShip = collision.gameObject;
             SpawnABoat randomSpawnpoint = GetRandomSpawnPoint();
             randomSpawnpoint.SpawnABoatAtSpawnpoint(DeadShip);
             Destroy(DeadShip);
         }
 
         SpawnABoat GetRandomSpawnPoint()
         {
             SpawnABoat randomSpawnpoint;
             int rnd = Random.Range(0, 3);
             if(rnd == 0)
             randomSpawnpoint = spawnerOne;
             else if (rnd == 1)
             randomSpawnpoint = spawnerTwo;
             else if (rnd == 2)
             randomSpawnpoint = spawnerThree;
             else
             randomSpawnpoint = spawnerFour;
             Debug.Log(rnd);
             return randomSpawnpoint;
         }
     }
 }

And here is the code for the spawnpoint: using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor;

 public class SpawnABoat : MonoBehaviour
 {
     public GameObject myBoat;
     public GameObject spawnPosition;
     // Start is called before the first frame update
     void Start()
     {
             Instantiate(myBoat, transform.position, transform.rotation);   
     }
 
     public void SpawnABoatAtSpawnpoint(GameObject myNewBoat)
     {
         EnemyID thisBoat = myBoat.GetComponent<EnemyID>();  
         PrefabUtility.InstantiatePrefab(thisBoat.MyPrefab, spawnPosition.transform);
     }
 }
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