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Question by paternostrox · Nov 09, 2015 at 11:06 AM · uiguimobileuser interfacemobileoptimization

Is the new UI system still not recommended for mobile? (Unity 5)

So, back in 2014 the mighty "Mike Geig" did this live training session on mobile development, in the middle of the session he discouraged the use of the old GUI system on mobile because reasons. (Drawcalls i think)

This also applies to the new UI system? I mean, a lot has changed, but is the UI still not efficient for mobile?

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avatar image fafase · Nov 09, 2015 at 12:13 PM 3
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It should be better, there are still some tricks you would have to come up to make it more efficient.

For instance, if you use some auto layout system, it is recommended to disable it one your items are positioned because it keeps on perfor$$anonymous$$g position calculation. Pixel perfect is also a bad choice for mobile. This kind of little details.

avatar image paternostrox fafase · Nov 09, 2015 at 09:52 PM 0
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Thank you so much! It is always very good to know about those details.

For that I will leave this link for the future adventurers, a "Practical Guide to Optimization for $$anonymous$$obile"

Guide

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Answer by HenryStrattonFW · Nov 09, 2015 at 12:33 PM

The new GUI system is fine for mobile use. The old system was an immediate mode GUI which was incredibly costly to use in a real application.

The new system however works far more like other systems, where textures are mapped to physical meshes in the scene which don't need to get rebuilt all the time. As @fafase points out, there are techniques that can make use of the new system more optimal for maximum performance, however in general you should not worry about using the new UI system on mobile.

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avatar image paternostrox · Nov 09, 2015 at 10:01 PM 0
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Well it is a relief to know that I really don't need to build my own GUI system.

Thank you sir!

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