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Question by
kariedenies · Oct 10, 2013 at 12:09 PM ·
colliderobjects3dsmaxfps-controller
how to make objects can't be penetrated by FPS?
I create an object in 3ds max, and will use that object in Unity3D. how to order these objects can not be penetrated by a first person controller? thank you.
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Answer by darthbator · Oct 10, 2013 at 06:29 PM
You'll want to encapsulate the model you created inside a collider (box, sphere, mesh etc). This is added to the models gameObject as a component.