Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by samuraifan · Nov 23, 2015 at 02:44 AM · mousemouseclickcodepage

Small issue with code, Help needed!

Basically I have the player moving across the screen when the game is started. The plan is to create a basic game that uses basic controls (tap&hold to sprint and tap-tap to jump, may add a double jump as well) to complete a platform style game.

I have a sprint countdown that triggered when the screen is pressed and held for longer than 1 second BUT in some instances the player will continue sprinting even though the screen is no longer pressed. It may be a minor problem, it wasn't what I intended.

Where have I gone wrong?

 void PlayerMover()
     {
         if (gameAlreadyStart == true) {    
             Vector3 pos = transform.position;
             pos.x += moveSpeed * Time.deltaTime;
             transform.position = pos;
             anim.SetBool ("running", true);
         }
 
         if (Input.GetMouseButton (0)) {
             sprintCountDown -= Time.deltaTime;
             if (sprintCountDown < 0) {
                 anim.SetBool ("sprinting", true);
             }
         }
 
         if(Input.GetMouseButtonUp(0)){
             anim.SetBool("sprinting",false);
             sprintCountDown = 1f;
         }
 
         if (Input.GetMouseButtonDown (0)) {
             if (!one_click) {
                 one_click = true;
                 Debug.Log ("click");
                 timer_for_double_click = Time.time;
             } else {
                 one_click = false;
                 Debug.Log ("double click");
                 if(onGround == true)
                     GetComponent<Rigidbody2D>().AddForce(new Vector2(0f, playerJump));
             }
         }
         
         if (one_click) 
         {
             if ((Time.time - timer_for_double_click) > jumpDelay) {
                 one_click = false;
                 onGround = false;
                 sprintCountDown = 1f;
             }
         }
     }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

35 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Event on mouse up 2 Answers

(bluetooth mouse)right mouse button in android 0 Answers

OnMouseDrag() stopped working after few clicks 0 Answers

Left Mouse doesn't register click when keyboard button is pressed 1 Answer

Game Crashes if Mouse Clicked while Loading Scene 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges