Line renderer broken with SteamVR?
Using unity Beta Vb21 (tested with Vb25 as well) my line renderer is only rendering in one eye (the left one) within the Vive headset? Using Open VR within Unity and the SteamVR plugin.
I've come across other people talking about this problem from months ago and they said that it was fixed somewhere along the line but it persists for me in the newest versions of both Unity and SteamVR.
Is this a problem for anybody else? Does anybody have a work around or even an idea of why this is happening?
Answer by Gorstag · Jul 27, 2016 at 01:42 PM
Hi, i had the same problem. In Edit > Project Setting > Player, I checked Single Pass Stereo Renderer and it worked for me.
Answer by Oviorus · Jul 27, 2016 at 05:49 PM
I had the same problem with windows holographic, upgrading to version 5.4.0f1-HTP (which is probably a windows holographic build) fixed it.
Answer by gungod1 · Apr 16, 2021 at 09:01 PM
Setting the alignment in the linerenderer from 'View' to 'Transform Z' makes the line visible.
Your answer
Follow this Question
Related Questions
How can check if an game object is garbed in Unity VR oculus integration 0 Answers
Round a Line around a round thing 0 Answers
How to move the camera in VR mode? 2 Answers
VR on Android crashes when i add a character model 0 Answers
Virtual Reality Supported: text shimmering / aliasing in GearVR 2 Answers