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Question by theQ · May 23, 2018 at 05:04 PM · scripting problemplatformnamespace

Platform dependent flags required in Using/Namespace definition?

vUnity 2017.3

Developing for both iOS/Android and I am using the following in one of my scripts:

 using UnityEngine;
 using UnityEngine.iOS; <----
 using Whatever;

Does this need to be contained within the platform dependent flags when I build to Android?

 using UnityEngine;
 #if UNITY_IOS
 using UnityEngine.iOS;
 #endif
 using Whatever;

Thanks in advance!

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avatar image Hellium · May 23, 2018 at 05:22 PM 0
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Why don't you simply try to compile and see by yourself?

avatar image theQ Hellium · May 23, 2018 at 05:26 PM 0
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Thanks, I did that already. However I had a batch of errors out of the Android build process and being a novice to Android, was looking for some help to start knocking down the problems.

This was just a general information question at large however to help continue my scripting education.

Appreciate your help.

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Answer by kyle-misner-kriel · May 23, 2018 at 05:50 PM

Yes, as well as the code using it. Alternatively, you you fully quality the reference isolating your iOS dependent code to a fewer number of spots in your code. So instead of:

 #if UNITY_IOS
 using UnityEngine.iOS;
 #endif
 ...
 #if UNITY_IOS
 ReportGeneration(Device.generation);
 #endif

You could have:

 #if UNITY_IOS
 ReportGeneration(UnityEngine.iOS.Device.generation);
 #endif
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avatar image theQ · May 23, 2018 at 05:53 PM 0
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Gotcha. Yep, I was doing that in the body of my work, but just containing it all in the single ref is much simpler. I don't have that many references, so thanks for the nudge!

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