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Question by systemicgames · Nov 24, 2016 at 07:51 AM · particlesresolutionscalinglock

How to lock a GameObject for any resolution?

I have been trying to find out a way to fix this for hours. Basically I have two particle systems on either side of the screen and I want them to activate when something happens and that works but, whenever I change the resolution of the game the particle systems are in completely different locations and sometimes not even on the screen depending on the resolution.

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Answer by 5c4r3cr0w · Nov 24, 2016 at 09:43 AM

you need to tweak with cameras viewport.

Add this script yo your camera:

 public class Reposition : MonoBehaviour
 {
 
     // Use this for initialization
     Camera cam;
     public Transform left, right;
     public float Offset;
 
     void Start ()
     {
         cam = GetComponent<Camera> ();
         Invoke ("rearrange_as_Resolution", 0.1f);
     }
 
 
     void rearrange_as_Resolution ()
     {
         Vector3 leftPos = cam.ViewportToWorldPoint (new Vector3 (0, 0.5f, cam.nearClipPlane + Offset));
         Vector3 rightPos = cam.ViewportToWorldPoint (new Vector3 (1, 0.5f, cam.nearClipPlane + Offset));
 
         left.position = leftPos;
         right.position = rightPos;
     }
 
 
 }


Assign particle systems to left and right transforms respectively and also adjust offset as per needed it should work fine.

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