Multiple active scenes updating but not rendering?
Hi, thanks for reading.
Is there a way to have several active scenes (updating with frame rate and coroutines), but not have them interacting with eachother or even displaying on the same camera?
As a usecase: I have a 3 cities. One on Earth, one on the Moon, and one on Mars. Obviously each have different skyboxes etc, and they don't effect eachother directly ("shipments" and stuff are handled through another method).
I would like to have a mechanism to switch between scenes (show me: Mars, Earth, etc) as-if they were independent workspaces. That is: when you're viewing earth, you don't see any of the mars buildings, and the mars people and sounds do not render. But, I would like all 3 locations to "play" at the same time (events on Mars should not be prevented by the fact that the player is looking-at the moon base)
Is this even possible with Unity in its current state?
Anybody have an answer for this? I feel like there must be a way to do this.
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