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Question by
shananas · Sep 26, 2019 at 02:28 AM ·
c#androidnetworkingvr
Oculus OVR
I have a project i'm working with a group on that is networked between an Oculus and Mobile app with Photon networking. To prevent errors the mobile version needs the oculus package and the VR player. With the Oculus folder/package in the project when i try to build the mobile app it forces it to build to VR. I have checked the XR setting and VR support is set to inactive but it still build it in VR. Was wondering if anyone knew if the Oculus package forces a VR build somewhere even with VR supported unchecked on both android and the pc XR settings
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