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Question by Daniel77 · Aug 05, 2011 at 05:45 PM · beginnerjavascript-specific

C# to Unityscript problem.

Hi all,

I have this code that is currently driving me nuts.

C#

 // Update is called once per frame
     new void Update () 
     {
     // call inherited JigsawPuzzle.Update();
     base.Update();
     }

I have tried to convert it to:

Unityscript.

 // Update is called once per frame
     function Update () 
     {
     // call inherited JigsawPuzzle.Update();
     base.Update();
     }

And i get an Unknown identifier: 'base'. error.

There is no variable 'base' in the C# script at all.

Also the line //Call inherited JigsawPuzzle.Update(); Does that mean that i need to access the Update function from my JigsawPuzzle script?

How would i go about doing that? gameObject.GetComponent?

Any help would be appreciated. :)

Thanks.

Daniel.

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Answer by Bunny83 · Aug 05, 2011 at 05:52 PM

Well, "base" is called "super" in Unityscript.

See this page for more information:
http://www.unifycommunity.com/wiki/index.php?title=Head_First_into_Unity_with_UnityScript#Virtual_functions_can_be_used_to_override_functions

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avatar image Daniel77 · Aug 05, 2011 at 05:56 PM 0
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Thanks for that, and thanks for the link.. more info for me to learn. :)

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