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Navmesh baking -- Odd results
I am playing around with SkyCity as a test level for some NPC logic. When I bake the map I get a weird result between floors. I added an image since it is hard to describe. Any hints?
Some incremental information. While playing around I reduced the $$anonymous$$ax slope from 45 to 25 and several of the odd mesh triangles went away; not all of them but about half of them. It is better but there are still some odd places when the resulting triangle is clearly more than a 25 degree angle not to mention that there is no mesh at that location!
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