Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
3
Question by putlucky · Nov 22, 2016 at 05:42 PM · errorshadersprojectors

Shader Parse error

I've never looked into shading much, and I really only need it for one aspect of my project: a projector.

I'm following along with a guide and copied the code into VS, but it produced an error:

     Shader error in 'Projector/AdditiveTint': Parse error: syntax error at line 13    Solution 'Battle Sandbox2' ‎(1 project)        0
 

The 0 at the end is a little disconcerting as that's supposedly the line number for the error, so a bit of a discrepancy there...

Here's the code in question:

 Shader "Projector/AdditiveTint" {
     Properties{
         _Color("Tint Color", Color) = (1,1,1,1)
         _Attenuation("Falloff", Range(0.0, 1.0)) = 1.0
         _ShadowTex("Cookie", 2D) = "gray" {}
     }
         Subshader{
         Tags{ "Queue" = "Transparent" }
         Pass{
         ZWrite Off
         ColorMask RGB
         Blend SrcAlpha One // Additive blending
         Offset - 1, -1
         
         CGPROGRAM
 #pragma vertex vert
 #pragma fragment frag
 #include "UnityCG.cginc"
 
     struct v2f {
         float4 uvShadow : TEXCOORD0;
         float4 pos : SV_POSITION;
     };
 
     float4x4 unity_Projector;
     float4x4 unity_ProjectorClip;
 
     v2f vert(float4 vertex : POSITION)
     {
         v2f o;
         o.pos = mul(UNITY_MATRIX_MVP, vertex);
         o.uvShadow = mul(unity_Projector, vertex);
         return o;
     }
 
     sampler2D _ShadowTex;
     fixed4 _Color;
     float _Attenuation;
 
     fixed4 frag(v2f i) : SV_Target
     {
         // Apply alpha mask
         fixed4 texCookie = tex2Dproj(_ShadowTex, UNITY_PROJ_COORD(i.uvShadow));
     fixed4 outColor = _Color * texCookie.a;
     // Attenuation
     float depth = i.uvShadow.z; // [-1 (near), 1 (far)]
     return outColor * clamp(1.0 - abs(depth) + _Attenuation, 0.0, 1.0);
     }
         ENDCG
     }
     }
 }

Like I said, I don't work with shaders and I really only understand the general concept. Since the cause of the error appears to vary somewhat, I'm at a loss. The most I could do was check to see if there were an even number of braces, which there were.

Thanks.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
4

Answer by JakeTurner · Nov 23, 2016 at 10:06 AM

When I try this on MacOS. I get this error message:

Parse error: syntax error, unexpected '-', expecting TVAL_VARREF or TVAL_NUMBER at line 13

Changing this line:

Offset - 1, -1

to

Offset -1, -1

e.g. remove the space between the '-' and the '1'. Makes the shader compile with no errors.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by JesperWHe · Jul 29, 2020 at 07:01 AM

In line 10 you have Offset - 1, -1 which has a space too much. It should be Offset -1, -1, Offset - 1, -1 should be Offset -1, -1 (there is a space too much)

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

97 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

material.SetColor causing Hidden/InternalErrorShader 1 Answer

Need help with projector shader 4 Answers

Color.a on export turns pink 0 Answers

Lightweight Shader graph not working 1 Answer

I got invalid conditional expression error but there isn't any invalid conditional . 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges