HDRP Issue: Transparent + Distortion + object behind not showing through object
Hello, i'm basically new to HDRP. I've been testing the srp with a glass material using the default Lit shader. I currently have two issues, but the main issue is with objects behind an object with the same "material"
I created a new material and addded it to a primitive object. I then changed a few options in the to make the material look closer to glass. However When i add another object and put it behind the current object and add the same material, I can't see the object behind through the first object. First picture is with distortion on, second pic is with distortion off. Unity version is 2019.3.4 HDRP is 7.2.1
Any ideas?
Note: I am not using scripts to add materials nor any scripts for anything at the moment, this is just a test. Also, i am using the Default HDRPLit shader. Note 2: I read online that i need to change the RenderQueue but I can't seem to find where that would be. There is no setting in the material inspector or shader inspector?