Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by bunkersmith1 · Nov 20, 2012 at 07:58 AM · androiddisplay

How can I fix a rippling display problem in my Android Unity racing game?

I am working on an Android version of a Unity 3.5-based racing game that three teammates and I successfully built and published for iOS.

I have now built the Android version of the game. And right away I am seeing a 'rippling' problem with some of the fixed objects in the game, when I pass by them in my player ship.

The objects are two types: a building type and a floating billboard type placed in front of the building type. The shaders for the objects are self-illuminated/diffuse for the building and self-illuminated/vertex lit for the billboard.

I have posted a video capture of the problem when I ran the game on my LG Revolution device (Android 2.3.6) here:

http://www.spacegt.com/Android_Display_Issue/video_Nov_19_2012_0.mp4

The two white billboards that have the problem are to the right of the track, and the problem with the buildings is most obvious where they intersect the city base below them to the left of the track.

I will happily provide any additional info required.

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Tim-Michels · Nov 20, 2012 at 08:00 AM 0
Share

I can't seem to watch the video, can you check it? I'd be happy to help, but first I need to see what the problem is...

never$$anonymous$$d, it works in IE

2 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Tim-Michels · Nov 20, 2012 at 08:07 AM

I recognise this visual bug, but I'm not quite sure if there's a fixed solution for this. My first idea is to mess around with the near/far clip plane of your camera. You should definately raise the near clip plane value, and if that doesn't help, then you will also need to lower the far clip plane value.

I once had the exact same problem, also only on Android devices. My guess is that the Z-buffer isn't as precise as it should be, but raising the near clip plane value fixed the problem for me.

I really hope this solves your problem, because I understand how weird the issue is.

Please let me know how it goes, and mark as answered if this actually fixed it.

Cheers ;)

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
1

Answer by bunkersmith1 · Nov 20, 2012 at 07:47 PM

Wonderful, Tim!

Increasing the near clip plane to 20 fixed the problem, and fixed some other display issues as well!

Now I have one more thing to be thankful for this Thanksgiving. =)

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

10 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Make accented letters show in text field on Android? 2 Answers

How to make work properly a game on different android phones? 1 Answer

Android : How to manage game display with on-screen front cameras ? 1 Answer

Downloading an image displaying it won't work on Android 0 Answers

Android 5.1.1 display failure 7 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges