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Question by DarkCooker · Apr 22, 2015 at 01:01 PM · androidassetbundlememoryprofilergarbage-collection

Assetbundle loaded asset cannot be cleaned in Android

Hi...

The question is a bit strange to me.

I have loaded the asset and Instantiate it:

 GameObject cloneRef = GameObject.Instantiate(loadedAsset) as GameObject;

And Unload the bundle:

 bundle.Unload(false);
 bundle = null;

After change to another scene, I run:

 Resources.UnloadUnusedAssets();

but the gameObject inside loadedAsset is still existing in Android.

I profile it in Editor and it is gone correctly. So weird

Anyone can help?

Many thanks

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Answer by Robotron18 · Apr 22, 2015 at 01:09 PM

Try to use Dispose.

 loadedAsset.Dispose();
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