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Question by bradshep · Jan 05, 2014 at 06:09 AM · databaseaccount

Accounts/Databases Solution

I am currently designing an online game in Unity, and wonder about my options in saving account data. The data would be quite simple, as in account credentials, rank/experience of the account, and which characters the account had "unlocked". I have searched of many answers, and most have suggested XML for client side, but weren't specific as to which option is best for NON client side option. The only thing I have heard is to write information to a PHP file and have a server read from that file--however, the implementation with Unity would be what I am looking for. I am new to implementing databases in Unity and am ignorant to successful solutions for any of my requirements, but I ought to mention some attributes of my game, related to recorded information...

  1. The game will not have to transfer a lot of information.

  2. The game will not have to transfer information in "real time"--the only information that is recorded is if a player won/lost, and how much experience their account achieved.

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avatar image Benproductions1 · Jan 05, 2014 at 06:38 AM 0
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Don't make your backend in Unity. Unity is designed for frontend applications, not as a webserver. Personally I would suggest Node+$$anonymous$$ySQL. Quite easy to learn and really easy to set up.

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