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How can i prevent the camera from goin down the y axis (othographic Doodle jump camera)
Hi all
im working on a 2d vertical platformer for a study project. With this simple code i control the camera
transform.position.y = player.transform.position.y
Now i only want the camera to go up, so i can put a collider under the camera that kills the player.
How can i prevent the camera from goin down the y axis?
Answer by Tijs · Dec 29, 2012 at 05:34 PM
if the heigt of the target exceeds the height of the camera the camera will follow. This worked perfectly, thanks alot!
var target:Transform;
function Update () { if(target.transform.position.y > Camera.main.transform.position.y) { Camera.main.transform.position.y = target.transform.position.y; } }
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