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Question by Hikarinokagekargyraa · Nov 21, 2016 at 10:45 PM · destroynot workingpause menu

Pause Menu not showing

So, I made a Pause Menu with a free pack (so it's in a canvas) and now I'm trying to make it so when I press ESC key the Menu shows, but it just doesn't...

I wrote a code (which is probably wrong) like this: [Serialize] private GameObject PauseMenu;

void Start () { PauseMenu.SetActive(false); }

void Update() { if(Input.GetKeyDown(KeyCode.Escape)) { PauseMenu.SetActive(true); } }

But it just doesn't seem to work (although the console reports no error).

Can someone please tell me where I'm wrong and what I have to do to make my Pause Menu (which I recall is in a canvas so no GUI please) show?

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Answer by romatallinn · Nov 21, 2016 at 11:04 PM

The code is mostly correct, but:

[SerializeField], but not [Serialize]

I am confused, because console was to throw an error. Moreover, how did you assign the variable PauseMenu in this case? Did you actually assign the variable PauseMenu?

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