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Question by xwarflecx · Aug 01, 2018 at 02:29 AM · 2dgameplatformersupport2d collision

Player Can walk through walls [2D]

btw, i am using tilemap collisions cause i made a tilemap, and for the player i have put a box collider and 2d rigidbody, heres my code:`using System.Collections; using System.Collections.Generic; using UnityEngine;

public class Player : MonoBehaviour {

 private float axisX;
 private float axisY;
 private Rigidbody2D rb;

 public float jumpHeight;
 public int speed;
 // Use this for initialization
 void Start () {
     speed = 200;
     jumpHeight = 300.0f;
     rb = GetComponent<Rigidbody2D>();
 }
 
 // Update is called once per frame
 void Update () {



     axisX = Input.GetAxis("Horizontal");

     transform.Translate(new Vector3(axisX, 0) * speed * Time.deltaTime);

     if(Input.GetKeyDown(KeyCode.Space)) {

         rb.velocity = new Vector3(0f, jumpHeight, 0f);

     }


 }

}

` someone please help .

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Answer by xwarflecx · Aug 01, 2018 at 02:32 AM

heres some gifs too: https://gyazo.com/9c75c836d3ed69a7d34f393f476c6739

it would also be great if someone can help me with my jittery camera movement, heres the code

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class CameraFollow : MonoBehaviour {
 
 
     public Transform target;
     public float smoothTime = 0.15f;
 
     Vector3 velocity = Vector3.zero;
     public Vector3 offset;
     
     void FixedUpdate(){
         
         Vector3 targetPos = target.position;
 
         
 
         transform.position = Vector3.SmoothDamp(transform.position + offset, targetPos, ref velocity, smoothTime);
 
     }
 }
 

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