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Question by brenno263 · Jan 06, 2018 at 01:38 AM · animation2dcolorspritescolor change

Shift a Sprite's color palette?

In NES Megaman, when the player switches weapons, it changes the NES's color palette to change the character colors without a ton of sprites. Many NES games do this kind of thing to get more color diversity since the system could only render in one of a few different color palettes.

Anyways, I'm recreating MegaMan 2 in Unity, and I can't think of an easy way to change the color scheme of MegaMan's sprite without just creating a ton of different sprites.

alt text alt text

Right now, I'm thinking I'll make a sprite with the unchanging colors and an alpha section, and another to go underneath it with greyscale that can be tinted differently.

I'm hoping for some novel Unity feature that I don't know about, but any and all suggestions are welcome.

screen-shot-2018-01-05-at-72423-pm.png (7.5 kB)
screen-shot-2018-01-05-at-72409-pm.png (7.5 kB)
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avatar image Mercbaker · Jan 08, 2018 at 01:09 AM 0
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I can't think of a way to do this without doing something less efficient than just swapping out sprites on an atlas.

The size of pixel art sprites are tiny, so I don't see anything wrong with it.

I guess you could export each color-able piece as its own spriteSheet, then just layer them together.

At that point you can just call the ().color and pass it a new Color32.

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