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Alternate Connection Options
Currently my multiplayer game involves players typing in an IP and connecting. In order for this to work on a large scale I'd have to have a master server that would show the IP's of games people could connect to.
I have no master server.
Do you know of any other way I can connect players? This is an IOS game, so maybe Game Center would work but I've heard some sketchy things about it.
If theirs no other way then do you guys have any ideas as to how I could go about getting a master server. I don't think having my computer constantly running is going to be very realistic.
Thanks for your time, I tried to look this up online and came up empty.
Answer by Oen44 · Dec 26, 2014 at 07:44 PM
This should be what you are looking for. http://www.paladinstudios.com/2013/07/10/how-to-create-an-online-multiplayer-game-with-unity/
hey thanks, I don't know c# but I checked out the documentation on Unity's master server, it looks like this is going to work for me. thanks.
Answer by nahidrana00786 · Feb 18, 2019 at 06:27 AM
504 Gateway Timeout error Nginx is generated often by a number of reasons on the backend connection that is serving content. This is pretty common error, are generated most probably by the PHP max execution time limit or by the FastCGI read timeout settings.
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