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Question by MisterYeti · Jun 13, 2019 at 12:12 PM · editorvariableinspector

Expose protected variable in inspector

Hello !

I have two classes :

 public class Slide : MonoBehaviour 
 { protected bool _auto = false; }

 public class VideoSlide : Slide
 {}

The question is : How could I expose the variable "_auto" in the inspector only for VideoSlide objects in the scene ?

I tried to do a Custom Editor, like that :

 [CustomEditor(typeof(VideoSlide))]
 public class VideoSlideEditor : Editor
 {
     public override void OnInspectorGUI()
     {
         base.OnInspectorGUI();
         var script = (VideoSlide)target;
         script.Auto = EditorGUILayout.Toggle("Auto",script.Auto);
         
     }
 }

That works for exposing the variable in the editor, but when I press Play in the editor, the variable always go back to false even if i check the box !

Does someone know why ? :) Thanks for your help!

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Answer by shawnatkidzpace · Jun 14, 2019 at 05:35 PM

Did you try using [SerializeField]

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