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Question by WizZzLe · Jan 22, 2017 at 12:26 PM · camerarotation

I want to cap the rotation on my camera

Hello, I have attached my camera to my player so that the camera is following my player. I then created a c# script to rotate the camera according to my Mouse Y axis. After that i tried to cap the rotation to specific angles to prevent a 360° rotation. But it wont work. Here´s my code:

     void Update() {
 
         float rotX = -Input.GetAxis("Mouse Y") * 5;
 
         if (rotX < 0 && transform.rotation.eulerAngles.x > -30) {
             transform.Rotate(rotX, 0, 0);
         }
 
         if (rotX > 0 && transform.rotation.eulerAngles.x < 30)
         {
             transform.Rotate(rotX, 0, 0);
         }
     }

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Answer by SirPizza13104 · Jan 22, 2017 at 12:34 PM

Maybe you will find an answer here. Hope it helps.

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avatar image WizZzLe · Jan 22, 2017 at 12:55 PM 0
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it works :D thanks this is my code now:

     private float rotationX = 0f;
     private float sensitivityX = 2f;
 
     void Update() {
         lockedRotation();
     }
 
     void lockedRotation()
     {
         rotationX += -Input.GetAxis("$$anonymous$$ouse Y") * sensitivityX;
         rotationX = $$anonymous$$athf.Clamp(rotationX, -90, 90);
 
         transform.localEulerAngles = new Vector3(rotationX, transform.localEulerAngles.y, transform.localEulerAngles.z);
     }


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