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Question by LlamaTheHutt · Nov 21, 2016 at 02:34 AM · animationbuttonvector3recttransformif

Is there an "IF" statement for "RectTransform"?

Okay. My goal: Pause Menu. When I click a button, an image slides from the left using an animation I made. When the image RectTransform reaches these coordinates, access the Animator component and set the animation speed to "0"! I don't know what kind of method I should be using... but if any help, that would be much appreciated! :) Thanks!

This is the problem/method I used:

if (PMAnimEndPos.localPosition == new Vector3 (0, -155, 0))


using UnityEngine; using System.Collections; using UnityEngine.UI;

public class PauseMenu : MonoBehaviour {

 public RectTransform PMAnimEndPos;
 public Animator PMAnim;


 public void PauseButton () {

     PMAnim.enabled = true;
     
 }

 void Update () {

     if (PMAnimEndPos.localPosition == new Vector3 (0, -155, 0)) {

         PMAnim.enabled = false;
         PMAnim.speed = (0f);

     }
 }

}


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Answer by Dibbie · Nov 21, 2016 at 05:59 AM

There is RectTransform x and y, and there is also RectTransform.rect width, height, and so on. This post may help.

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