Question by 
               Dannyisawesome · Jan 13, 2020 at 10:37 AM · 
                0  
              
 
              3d: Wall Jump Script Help,Wall Jump Script Help
using UnityEngine; using System.Collections;
public class Playermotor : MonoBehaviour { private CharacterController controller;
 private float verticalvelocity;
 private float gravity = 14.0f;
 private float jumpForce = 20.0f;
 private void Start()
 {
     controller= GetComponent<CharacterController>();
 }
 private void Update()
 {
     if (controller.isGrounded)
     {
         return; return; if (controller.isGrounded)
         {
             verticalvelocity = -gravity * Time.deltaTime;
             if (Input.GetKeyDown(KeyCode.Space))
             {
                 verticalvelocity = jumpForce;
             }
         }
         else
         {
             verticalvelocity -= gravity * Time.deltaTime;
         }
         Vector3 moveVector = new Vector3(0, verticalvelocity, 0);
         controller.Move(movevector * Time.deltaTime);
     }
 }
 
              
               Comment
              
 
               
              Your answer
 
             Follow this Question
Related Questions
Go to GAMEOVER scene when player health bar reaches 0 1 Answer
Texture is blurry 0 Answers
How To Object Cast Vector3? 0 Answers
Can’t download assets!!! It stopa at0%, what’s the problem? 0 Answers
Limit ammo 2 Answers