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Question by Hikarinokagekargyraa · Nov 19, 2016 at 11:23 PM · buttonsdisplayhide

Main Menu -> Slider (for music volume) and Back button

Hi everybody!

So I have a Main Menu with the following buttons: Play, Settings and Quit plus a slider for music volume (with a little text "Music Volume") and a text "Settings" (hidden when game starts).

When I press the Play button I can load next Scene.

When I press the Settings button the other buttons disappear and the text "Settings" plus a Back button appear. The slider for music volume is always being displayed.

What I need: a script so when I press the Back Button I make the text "Settings" disappear again and the other buttons (Play, Settings and Quit) appear again. And I also need a script to display or hide the slider.

Can anybody help me with that please? (I'm a total beginner and just followed some tutorials on youtube).

Thank you for your help and time!

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avatar image Dibbie · Nov 20, 2016 at 12:44 AM 0
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You can use either the gameObject's SetActive function, or the components enabled function.

So, setting your play buttons game object to hide for example, could look like:

 public GameObject PlayButton;
 
 public void PlayButtonClicked(){
 playButton.SetActive(!playButton.SetActive);
 //set the buttons visibility to its current opposite visibility - so if it is true, set it to false, and vice versa
 }

And the other way with setting your play buttons enabled to false, could look almost the same:

 using UnityEngine.UI;
 
 public Button PlayButton;
     
     public void PlayButtonClicked(){
     playButton.enabled = !playButton.enabled;
     //set the buttons visibility to its current opposite visibility - so if it is true, set it to false, and vice versa
     }

Hope that helps.

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