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Question by lukas_balaz · Jul 04, 2016 at 09:15 PM · startorderawake

Execution order

Hello
When my game starts, these 3 things happen:

  1. Map script reads data about the map from a file and creates an array of prefab instances

  2. MapGenerator script instantiates every tile of the map and calculates its position

  3. After the map is generated, all tiles change their sprites based on sprites around them.

How to make sure these things happen in correct order ? And should they be in Awake or Start function ?

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