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Question by robbie696 · Nov 19, 2016 at 04:26 PM · unity 5scripting beginnerrepeating

Re-enable invoke repeating after using CancelInvoke();

Hey guys,

Quick question. I am using an InvokeRepeating to decrease my score every 5 seconds. When my score reaches 0, I use CancelInvoke to prevent it from going lower than 0. But if I then change my score, the InvokeRepeating won't start again because it has been canceled when my score reached 0. How do I re-enable my InvokeRepeating after using CancelInvoke?

Thanks,

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avatar image christoph_r · Nov 23, 2016 at 01:41 AM 0
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Using a check as suggested below works in your specific use case. Generally, if InvokeRepeating needs to be cancelled and restarted repeatedly, consider using Coroutines ins$$anonymous$$d.

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Answer by Sergio7888 · Nov 19, 2016 at 11:22 PM

Don't use CancelInvoke, simple put in your function a check if the value is equal or less than zero before reduce the score.

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avatar image Sergio7888 · Nov 22, 2016 at 10:43 PM -1
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@robbie696 If helped can you give me Best Answer.

avatar image robbie696 Sergio7888 · Nov 23, 2016 at 05:42 PM 0
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forgot to do that ;P

Thanks a lot for helping :D

avatar image christoph_r · Nov 23, 2016 at 01:38 AM 0
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Don't ask for marking an answer as correct until the OP confirms that it solves the issue.

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