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Question by Jarzyna · Nov 19, 2016 at 01:49 PM · c#variablesavingsaveload

How do I save custom variables?

Hi, I'm working on a save and load system for my game. The basics like position is simple, I just have

         public void Save() {
 
         PlayerPrefs.SetFloat ("X", transform.position.x);
         PlayerPrefs.SetFloat ("Y", transform.position.y);
         PlayerPrefs.SetFloat ("Z", transform.position.z);
 
     }
 
     public void Load() {
 
         float x = PlayerPrefs.GetFloat ("X");
         float y = PlayerPrefs.GetFloat ("Y");
         float z = PlayerPrefs.GetFloat ("Z");
 
         transform.position = new Vector3 (x, y, z);
 
     }

And it does work flawlessly.

Now, I want to save variables like Health, Experience and PlayerLevel, which are all custom variables. Here's the code I have in another script:

         [SerializeField] private Stat health; 
         public static Stat Health { get; set; }
         [SerializeField] private Stat exp;
         public static Stat Exp { get; set; }
         [SerializeField] private Stat oxygen;
         public static Stat Oxygen { get; set; }
         [SerializeField] private Stat playerLevel;
         public static Stat PlayerLevel { get; set; }

Now here's my question, how do I reference those Stat values? Do I need to convert them to ints or floats somehow?

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Answer by Jarzyna · Nov 19, 2016 at 06:10 PM

Uhh, it was kinda dumb really. All I needed to do is use, in case of Health as an example. Health.CurrentVal which is just a float value and it works.

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