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Lighting cubic patterns problem
Hello!
After many optimization actions to my game for Ipad2, I get this strange lighting patterns at the geometry that I cant figure how to clean. I try to change quality, shaders, lights and camera options but not solution yet. Here are a couple of screens with different setups:
Image 1:
The plane and walls are just Unity planes and cubes all with Mobile/Diffuse shader.
1 Directional light
Quality settings: simple (default settings)
Camera: Forward rendering
Image 2:
The plane and walls are just Unity planes and cubes all with Standard shader.
1 Directional light and 1 point light
Quality settings: Fantastic(default settings)
Camera: Forward rendering
Any help will be much apprecited!
¿Any ideas please? I tried to change al configurations but no solution yet.
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