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Question by Rosscoe3 · Jul 05, 2015 at 08:23 PM · timetimescale

'Time' does not contain a definition for 'timeScale'

I have not had problems with this script in the past.. and all of a sudden it has started doing this: 'Time' does not contain a definition for 'timeScale'alt text

using UnityEngine; using System.Collections;

public class PauseScript : MonoBehaviour {

 public GameObject transGray;
 public GameObject playButton;
 public bool paused;

 void Start () 
 {
     paused = false;    
     playButton.SetActive(false);
     transGray.GetComponent<Renderer>().enabled = false;

 }

 void Update () 
 {

 }

 public void Pause()
 {
     paused = !paused;

     if (paused) 
     {
         Time.timeScale = 0f;
         playButton.SetActive(true);
         transGray.GetComponent<Renderer>().enabled = true;
     } 
     else if (!paused) 
     {
         Time.timeScale = 1f;
         playButton.SetActive(false);;
         transGray.GetComponent<Renderer>().enabled = false;
     }
 }

}

screen-shot-2015-07-05-at-42124-pm.png (217.4 kB)
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avatar image zach-r-d · Jul 05, 2015 at 08:32 PM 1
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Does anything change if "UnityEngine.Time.timeScale" is used ins$$anonymous$$d?

avatar image DaiMangouDev · Jul 05, 2015 at 08:41 PM 0
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ummm maybe you are using another library which has a Time class

are you ?

try using UnityEngine.Time.timeScale as suggested

avatar image AngryBurritoCoder · Jul 05, 2015 at 09:07 PM 0
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is this attached to a gameobject ?

avatar image Rosscoe3 · Jul 06, 2015 at 01:39 AM 0
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Yes changing it to UnityEngine.Time.timeScale did work :D thanks!!

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Answer by tanoshimi · Jul 05, 2015 at 09:12 PM

You've probably named one of your scripts "Time", which is overriding the built-in Time class. Rename the file (and the class definition inside) to something else, like "MyTime".

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