How do I change a int from a different script?
I am SO annoyed currently. I am trying to make a script that will access a different script varible:
public var otherGameObject : GameObject;
var anotherScript : Script;
function Awake ()
{
//anotherScript = GetComponent(AnotherScript);
}
So when I tried this part of the script (ignore the comment) I get a error: The name 'Script' does not denote a valid type ('not found'). Did you mean 'UnityEditorInternal.ScriptUpdatingManager'?
I looked all over Unity Answers and I get the same script I have now. SAME SCRIPT, SAME ERROR. Can someone please answer?
~ Thanks!
you have defined a variable anotherScript of type Script. If you have not created a class named Script, the compiler won't find it. this looks like a snipped of one class. what's it's name and what's the name of the other?
Your answer
Follow this Question
Related Questions
Object reference not set to an instance of an object [problem with Unity 5] 2 Answers
Rotating & fixing the position of an object to one spot 1 Answer
How can i make a variable like the animator's parameters? 0 Answers
how to change the value of my slider(in the inspector) thanks 0 Answers
How to automatically generate a new int with a specific name? 1 Answer