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Question by LT23Live · May 08, 2015 at 12:01 AM · animationgameobjectcharactermotionbuilder

Importing MotionBuilder Animations to Unity 5.

I am trying to import my character animations to unity 5 from motion builder. I am making good time with my school project. The character im using needs animations, so I brought the rig into MotionBuilder. After i finished the animation I saved out to fbx with the naming convention of (character)@(animation).fbx. ex: baseMale@attack.fbx. When I import the fbx i set the animation mode to Legacy. When i set the animation to play it goes right to T-Pose Does anyone know how to fix this

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Answer by ThirstyMouse · Oct 26, 2017 at 09:51 AM

It has been quite some time, but it might be able to help someone else in the future. Have you tried baking the animation onto the character? it might be what is causing Unity not to display the actual motion (Big blue button in the top right corner, Bake(plot), Bake(plot) Skeleton)

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