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I can't add a very simple Bolt flow to a gameobject
After a long time using C# and now some time using BluePrint, I've decided to give Bolt a try to see how it compared. So far, I have never been able to add any bolt macro to any object. My latest attempt was this flow graph:
I cannot drag this graph to any game object, nor can I add it via "Add Component". What am I missing?
Thanks.
I figured it out. I had to go to "Add Component" and from there select "Add machine."
Answer by Proliecan · Jun 23, 2021 at 10:26 AM
You need a FlowMachine Component on your GameObject in which you can specify the flow as a macro (the saved file) or integrated flow.
(example below)
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