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Question by kashif789us · Jul 28, 2016 at 04:24 PM · androidsecurityinapp purchaseintent

Android - Invoking the in-app billing service without setting a target package for the intent

I just received an email from Google Play stating: "We detected that your app(s) listed at the end of this email are invoking the in-app billing service without setting a target package for the intent. This can enable a malicious package to bypass the Play store billing system and access items that have not been purchased."

This game is developed using Unity3D. I do not have any native knowledge of native Android. What should I do in Unity3D so that this is fixed? Thank you

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avatar image SGawu · Jul 28, 2016 at 07:52 PM 0
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Are you using a plugin for Android purchases? I've seen this happen using Prime31, but I don't know if this occurs with Unity IAP

avatar image g8minhquan · Jul 29, 2016 at 02:01 AM 0
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I'm using Prime31 plugin in my package. And had the same email. Will contact Prime31 for support.

avatar image kashif789us · Jul 29, 2016 at 04:02 AM 0
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Yup I am using Prime31. @g8$$anonymous$$hquan do tell me what those guys reply. Thanks.

avatar image g8minhquan kashif789us · Jul 29, 2016 at 06:43 AM 0
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Well, they already fixed it yesterday, just update the plugin to newest version (Version: 2.11 (Jul 28, 2016))

avatar image kashif789us g8minhquan · Jul 29, 2016 at 06:46 AM 0
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Okay thanks

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Answer by g8minhquan · Jul 29, 2016 at 06:46 AM

For people using Prime31's In App Billing plugin, they have fixed this error in their latest version (2.11) From their change log:

Version 2.11 - version bump which includes the fix for the Android billing Intent vulnerability

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