Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Ludde · Oct 20, 2010 at 12:30 PM · 3dsmaxsurfaceedgeiteratesubdivision

Subdivision Surface

In 3dsmax I can toggle on something called Subdivistion Surface (with NURMS checkboxed) to make egdes smooth on a hole in my model (the polys and verts seems to be keep the same count) with 2 iterations.

If I export my model with these settnings - and open it in unity, will it keep the "smoothness" or will it show the egdes? If not, what is the best way tool that most people do to make soft egdes without getting to much polys?

I can't try it myself at the moment. Note: I am not so great at modeling, so don't be to harsh :<

Thanks alot <3

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Ludde · Oct 20, 2010 at 01:29 PM 0
Share

I tried to add mesh select and then meshsmooth to specify the area I wanted to smooth, and I guess I am happy with it. But please tell me if there is a better way!

1 Reply

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by Tobbe Olsson · Oct 20, 2010 at 05:44 PM

This isn't as much a Unity question as just basic 3dsmax exporting knowledge. If you export an FBX file containing an object that in max has a TurboSmooth or Meshsmooth modifier (NURMS or any other subdivision option available) it will be exported exactly the way it looks in the viewport but it will be collapsed. Meaning you can't change the subdivisions in Unity or any other package you import the FBX into, it's just a collapsed object with or without animation depending on your exporting settings.

For more 3dsmax questions answered you need to refer to the manual or ask in a 3dsmax related forum.

What I can tell you about is Unity importing an FBX file (which could have been exported from one of a number of packages) and what translates into Unity is the model and an animation file and the hierarchy.

http://unity3d.com/support/documentation/Manual/HOWTO-ImportObjectMax.html

The Unity3D documentation is excellent and should always be your first option before coming here. Other resources to check before asking are:

http://unity3d.com/support/documentation/

http://unity3d.com/support/documentation/ScriptReference/index.html

http://unity3d.com/support/documentation/Components/index.html

http://unity3d.com/support/documentation/examples

http://www.unifycommunity.com/wiki/index.php?title=Main_Page

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Ludde · Oct 26, 2010 at 02:21 PM 0
Share

Thanks alot, it helped me.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

import C4D model with subdivision surface into unity 2 Answers

Get "Winding" of an Edge 0 Answers

Subdivide mesh C#... help 0 Answers

How can I export 3d model from unity3d file? 3 Answers

3ds Max. Why clothes lose their simulation after importing to Unity? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges