Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by janlovsin · Aug 03, 2019 at 03:36 PM · unityeditorgoogle play

Firebase auth in editor

Is there a way to run firebase Google Sign In in editor. Currently I'm using Firebase SDK and (Google Sign In).

If I target PC standalone and run in editor it says platform not supported, if I target android and run in editor it says

 NullReferenceException: Object reference not set to an instance of an object
 Google.Impl.GoogleSignInImpl.GetPlayerActivity () (at Assets/GoogleSignIn/Impl/GoogleSignInImpl.cs:180)


On firebase unity support it says authetication can be run from editor, but I just can't get it to work. P.S It works normally on Android.

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image adonisv79 · Aug 23, 2019 at 08:12 PM 0
Share

same here. and from the looks of it. this community is dud about this or just do not want to answer

 NullReferenceException: Object reference not set to an instance of an object
 Google.Impl.GoogleSignInImpl.GetPlayerActivity () (at Assets/GoogleSignIn/Impl/GoogleSignInImpl.cs:180)
 Google.Impl.GoogleSignInImpl..ctor (Google.GoogleSignInConfiguration configuration) (at Assets/GoogleSignIn/Impl/GoogleSignInImpl.cs:31)
 Google.GoogleSignIn.get_DefaultInstance () (at Assets/GoogleSignIn/GoogleSignIn.cs:91)
 FirebaseAuthScript.signInGoogle () (at Assets/Scripts/login.cs:55)

avatar image janlovsin adonisv79 · Aug 23, 2019 at 09:18 PM 0
Share

I searched around a bit, tried some stuff, and it seems like it isn't possible. While FirebaseAuth is supported in editor, Google sign-in isn't. So, you can use it, if you make your own login system but you can't use it, if you use Google sign-in. I might be wrong, but that's what I found... and gave up, since my android build times are only around a 1 $$anonymous$$.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

113 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Recently updated Unity 5 and now my project Scripts with not communicate 0 Answers

How to load level after typing somthing? 1 Answer

what program can I use to draw so I can use it in unity 1 Answer

Running shell scripts Mac: POST BUILD -1 Answers

Unity loads a blank white screen then crashes 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges